Before GlitchNode, I wasn’t coming from the
game hosting industry specifically, but I had a strong background in building SaaS products and scalable web systems. I’ve spent years working with modern stacks like Next.js, TypeScript, and
backend infrastructure, building everything from recruitment platforms to AI-driven tools.
I’d also already gone through the full cycle of taking products from idea to working systems, so handling things like onboarding, payments, automation, and growth experiments. That experience translated really well, even though the domain (Minecraft hosting) was new.
All in all, it's been a pretty steep learning curve for me but also very interesting to figure out!