This solution provides a cloud-based source control platform tailored for game development teams working with large binary assets such as 3D models, maps, and textures, addressing the limitations of traditional Git for handling substantial binary files. Key features include integrated locking mechanisms similar to Perforce, cost-effective storage via owned object buckets with zero egress charges, support for popular cloud storage providers, and the ability to manage large assets efficiently without incurring high costs or risking data loss. It solves common problems like file corruption, merge conflicts in binary files, expensive licensing and infrastructure overhead, and high data transfer costs associated with traditional hosted Git Large File Storage (LFS), making it ideal for game development teams, 3D artists, and software engineers requiring scalable, affordable,.
Lockstep can be found in Version Control & Git Hosting categories.
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